Horse (Forge)

Horses are light brown, dark brown, black, or gray. Their manes are white or dark gray. They are herbivores and eat grains and cereals. Because they are vigilant, they are only surprised 20% of the time.

Riding and wild horses are timid by nature and run from combat. They will not enter swamps, dungeons, or areas with foul or odd smells. The howls of wild animals (lions, wolves, etc.) cause them to bolt in a random direction. They are afraid of fire and avoid it at all costs. Although cowardly, adult male and female horses will fight to defend their young.

Animal handlers train war horses to be brave. War horses do not bolt from strange noises or dangerous situations. They are wary of fire but will brave its dangers. Also, a war horse can fight alongside its rider.

Wild horses live in grasslands and hills. They travel in groups of five to twenty, with a few males and the remaining females and young. Female horses have the same characteristics as males but can carry only two-thirds of the weight allowance and inflict only one-half the damage. Young horses do not fight at all.

Horse, Riding
Hit Points 12 +2d4
DV1 / DV2 2 / 2
Attack Value 1
# Attacks 1
Weapon Type Stomp
Damage 2d4
Saving Throws 13+
Speed Walk (3) / Run (36)

Riding horses stand about five feet at the shoulder and weigh a thousand pounds. They can carry 250 pounds of rider, tack, barding, and gear.

If forced into melee combat, riding horses can stomp creatures in front of them with their hooves, causing 2d4 damage.

Horse, War
Hit Points 25 +1d6
DV1 / DV2 3 / 3
Attack Value 3
# Attacks 1 or 1
Weapon Type Stomp or Trample
Damage 2d6 or 3d4 (actual)
Saving Throws 10+
Speed Walk (3) / Run (25)

These domesticated animals are stockier than normal riding horses. They weigh roughly one ton and can carry 500 pounds of rider, tack, barding, and gear.

In combat, war horses have two methods of attack. They can stomp enemies in front of them with their heavy hooves. This attack inflicts 2d6 damage. Or, when encouraged by a rider, a war horse can trample opponents who are no less than 50 feet away at the start of combat. This attack inflicts 3d4 actual damage. The trample requires a d20 attack roll, but the horse need only strike the victim’s DV2.

Horse, Wild
Hit Points 10 +1d6
DV1 / DV2 1 / 1
Attack Value 0
# Attacks 1
Weapon Type Stomp
Damage 1d6
Saving Throws 12+
Speed Walk (3) / Run (40)

Wild horses are free-spirited animals that roam the plains and prairies. They stand roughly five feet at the shoulder and weigh nine hundred pounds. Wild horses can carry 200 pounds of rider, tack, barding, and gear.

If a wild horse must fight, it stomps creatures in melee combat with its front hooves. These hooves inflict 1d6 damage.

Wild horses live in herds ranging from 15 to 50. Horses eat grains and cereals. If captured and tamed, a wild horse can be sold (or traded) for 20 gold coins.