Medium Infected Humanoid, neutral evil
Armor Class 4 (Natural Armor)
Hit Points 26 (4d10 +4)
Speed 30 ft.
STR 13(+1)
DEX 6 (-2)
CON 6(-3)
INT 3(-4)
WIS 16(+3)
CHA 5(-3)
Damage Immunities Sleep, Fear, Poison, Disease, Charm, Poison
Senses Darkvision 30 ft.
Languages Able to understand the language of the infected creature
Challenge 1/2 (150 XP)
Spores. Once per combat, a Lumbering Corpse can expel a burst of spores on a single melee combat opponent. The spores inflict 3d12 points of damage and force the victim to make a DC 13 Constitution saving throw. Failure results in the target taking full damage along with dizziness, which causes the target to have disadvantage on Dexterity saving throws. The target can attempt to succeed the saving throw at the start of its next turn. If they succeed, they are no longer dizzy. If they succeed the saving throw originally, the target only takes half damage and does not suffer from dizziness.
Actions
MultiAttack. The Lumbering Corpse makes two club-like attacks.
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 6 (1d8) piercing damage. The target must make a DC 10 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, and only taking half on a successful one.
Reactions
Acidic Spores. If a melee weapon inflicts enough damage to wound the monster, the creature’s wound sprays acidic fluid that causes 2d6 points of damage to the attacker.
A lumbering corpse exists as a horrid cross between the dead remains of a humanoid and a sentient, carnivorous fungus. The creature’s desiccated skin is held together with brown, green, or yellow mold. Their skulls and bones are mainly concealed by mold, but pieces are left exposed. Although they appear similar to zombies and can be mistaken for them at a distance of 100 feet or more, a lumbering corpse is not undead. It relies on its senses to hunt. The monster uses its heightened olfactory sense to detect prey up to 300 feet. Their visual abilities are limited to only 30 feet.
They are fierce adversaries and seek to destroy all living things, consuming bone marrow, blood, and flesh to survive.
These horrific, evil-minded monsters are the creations of the god of disease. They can be created through spores released by a lumbering corpse upon a corpse or by the magical spells of the god’s worshippers. They are most often encountered in swamplands and marshes, attacking and devouring any living thing they encounter.