Camel (Forge)

Hit Points 12 +1d8
DV1 / DV2 2 / 2
Attack Value 2
# Attacks 1 or 1
Weapon Type Bite or Spit
Damage 1d4 or Special
Saving Throws 12+
Speed Walk (3) / Run (18)

Camels stand nearly seven feet tall and weigh close to sixteen hundred pounds. Their bodies have brown or gray fur, and they have one or two humps. Camels are sturdy animals that carry up to four hundred and fifty pounds without hindrance. They can travel one hundred miles without water and trek up to twenty-five miles without fatigue.

These beasts are aggressive and do not scare easily. They are wary of fire but will not run from controlled flames.

When forced to defend itself, a camel bites for 1d4 damage or spits a thick mucus at enemies. This secondary attack does not cause damage but can blind an adversary. The spit attack requires a d20 attack roll, and on a success, blindness occurs unless the victim makes a saving throw vs. fear. Blindness lasts for 1d2 turns. Opponents wearing great helms are immune to the spit attack.

Camels live in arid, desert terrain. They are herbivores that eat grass, grains, leaves, and shrubs. Male and female camels have the same characteristics, though female camels can only carry one-half the weight. Young camels have one-half the health of their adult parents and cannot fight. These beasts have been domesticated and serve as steeds and beasts of burden.