The Map Archives

Deep within the vaults of the Dungeon Architect can be found the endless archives of the ever prolific Architect. Here we find those treasures that have been secreted away from under his ever watchful eyes…

The Map Archives contain unique, tantalizing locations that can be plugged into any campaign setting. They are not written for any specific RPG system, making them a perfect tool for crafting adventures.


The Tower on the Hill

Stories of a benevolent sorceress have been told by barkeeps to their patrons and by parents to their children for nearly a decade. Her magic kept evil at bay, basking the region in protection and prosperity. One fateful night, her tower erupted into blue flames. In the morning, demons infested the lands surrounding her tower. What happened to the sorceress? No one knows for certain, but someone must find out.


The Crone of Cantermoor

A horrible witch is terrorizing the countryside with her evil necromancy. Her roving bands of ghouls feast on the helpless, and her horrid abominations capture victims, returning them to her lair for foul purposes. Can someone stop the witch’s evil and bring peace to the land?


The River Rat

The River Rat is a large three-story tavern built on the banks of the winding, lazy Dulthorn River. Bar fights are commonplace. Gambling occurs regularly. Thievery is frequent. Over the years, the River Rat has gained a bawdy and rowdy reputation. A reputation that it relishes and deserves. Come and stay for a night. It’s an adventure.


Murders in the Shallows

There have been three murders in the Shallows, a seedier, low-income portion of the port city, this last week. The Shallows are known for their narrow streets, dirty alleyways, and dark corners. The storefronts have apartments over them. The cobblestone streets have lamplights at every corner, but the lamplighters rarely light more than a fourth of the lanterns. The governor needs someone to solve these mysterious deaths. Are you up for the challenge?


Welcome to My Parlor

You spent the last few days regaling the people of a small village with tales of your exploits. A group of five teenagers, wanting to emulate you, explored a nearby ruin. Only one of them returned. They say a giant, furry, black spider captured their friends, and they need your help. Are you ready to save the children and prove you are as great as you say?


The Sisters’ Abbey

A rundown building stands along a road that connects a river town with a few highland communities. The building was a church but now serves as an abbey for several women. The lands are dangerous, and the women in the abbey need help. Who is brave enough to help them?