Hit Points 5 +1d4
DV1 / DV2 2 / 2
Attack Value 5
# Attacks 1
Weapon Type Energy Bolt
Damage 2d4 (actual)
Saving Throws 11+
Speed Fly (7)
An eyez is a 6-inch diameter eye encased with black, leathery scales. They have bat-like wings sprouting from either side. The eyeball is dark yellow with red streaks. There is no pupil. These creatures can fly but can also stand or hang on their wings, though movement in this manner is impossible. They have the equivalent of undead sight with a 100-foot range.
When unengaged in combat, their eyelids are only partially open and emit a light that can be seen in the darkness up to 60 feet away. They can be mistaken for a candle.
Because their eyelids are so heavy, an eyez can fully open its eyelid once every three combat turns. When open, the creature shoots forth magical energy at a single target creature within a 20-foot range. The attack requires a d20 attack roll, but the eyez need only strike the target’s DV2. A successful hit inflicts 2d4 actual damage. The victim is entitled to a saving throw vs. magic (-2) to reduce the damage by one-half.
These abominations are creatures from the outer shadow dimension. They are immune to disease, fear, mind, and poison-based attacks. They do not require sleep or sustenance. Magical spells of second level or less do not affect them. Only magical weapons or those made from silver can harm them.
They lack intelligence and attack anything they encounter. They do not speak or communicate in any manner. Most often found in the shadow dimension, arcane magic can summon them to Juravia.
Eyez travel in groups of five to thirty. They detest sunlight and avoid it whenever possible. They cannot fully open their eyelids in sunlight, making them harmless in such conditions.
They inhabit places of darkness, such as underground dungeons, tunnels, caverns, or catacombs.