Fly (Forge)

Flies are insects with compound eyes, pads on their feet, and mouthparts designed for piercing and sucking. Their bodies are black. They can walk along any surface (e.g., wall, force, ceiling), and their wings allow them to fly quickly. Doom and giant flies can detect prey up to 100 feet.

Ordinary flies eat plants, fruits, and dung. Doom and giant flies attack warm-blooded creatures to feed on their blood and carrion.

These insects live in swamps, underground caverns, tunnels, and dungeons containing stagnant water.

Fly, Doom

Hit Points 18 +1d4
DV1 / DV2 0 / 0
Attack Value 5
# Attacks 1 and 1
Weapon Type Bite and Droning
Damage 1d4+3
Saving Throws 10+
Speed Walk (2) / Fly (10)

A doom fly is a humungous fly that reaches a length of five feet. Its body is black, and its wings have a purplish tint. Their wings are highly flammable and disintegrate if hit with open flame.

In combat, a doom fly attacks by biting a victim for 1d4+3 damage. At the same time they attack, they emit a low, droning sound.

The droning forces all creatures in melee range with the doom fly to make a saving throw vs. mind (-2) or become disorientated. Disorientated victims suffer a -2 AV and damage penalty until the doom fly is slain or retreats. Multiple doom flies do not have a communal effect on a victim.

Doom flies are cowardly and will flee combat if reduced to 5 or fewer hit points. 

These insects travel in small groups ranging between 2 and 5.

Fly, Giant

Hit Points 6 +1d4
DV1 / DV2 0 / 0
Attack Value 3
# Attacks 1
Weapon Type Bite
Damage 1d4
Saving Throws 14+
Speed Walk (2) / Fly (12)

Giant flies are similar to ordinary flies except that they are three feet long and far more aggressive.

Once per combat turn, a giant fly can bite a victim and inflict 1d4 damage. 

These creatures live in groups of two to twenty. They are aggressive hunters and attack living creatures in their hunting grounds.