Flytrap (Forge)

Hit Points 30 +1d6
DV1 / DV2 1 / 1
Attack Value Nil
# Attacks 1
Weapon Type special
Damage 1d4 actual
Saving Throws 9+
Speed Walk (0)

Giant flytraps are insidious plants that resemble the growth of ordinary plants, vines, and leaves. Their natural camouflage allows them to surprise prey 90% of the time.

When a man-sized victim enters the plant’s midsection, the flytrap’s leaves and vines snap shut around the victim, trapping it inside a makeshift plant shell. The plant does not require a d20 roll to hit, but the victim is entitled to a saving throw vs. death (-4) to avoid the trap.

If trapped, a victim sustains 1d4 actual damage per turn as the plant releases digestive enzymes from its interior leaves and vines.

A victim trapped inside the plant may only employ one-handed weapons. The plant has a hardened interior to protect against attack. The interior is a DV of 4.

Creatures not trapped by a flytrap may attack the plant’s exterior DV of 1. Any attacks made on the plant shell while a victim is inside will cause damage to the victim. The victim sustains 1 point of actual damage per damage die inflicted on the flytrap. For example, a victim would take one actual point of damage from a long sword (1d10) and two actual points from a boar spear (2d6).

If the flytrap’s health is reduced to 4 or fewer hit points, it will open its trap and allow the victim to escape.

Giant flytraps are resistant to fire-based attacks and suffer -2 damage per damage die.

These aggressive plants eat insects and arachnids, of even the large or giant variety. They will also attack humanoids, but because of their size, they cannot trap larger-than-man-sized humanoids and will ignore them completely.

Flytraps grow in damp, overgrown areas such as jungles and swamps. In areas with high traffic of insects or animals, it is possible to find several or even a dozen giant flytraps growing in the same vicinity.