Necromer (AD&D)

FREQUENCY: Very Rare
NO. APPEARING: 1
ARMOR CLASS: 4
MOVE: 15″
HIT DICE: 5
% IN LAIR: 90%
TREASURE TYPE: D
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-10
SPECIAL ATTACKS: Poison, Animation
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Standard
INTELLIGENCE: Highly Intelligent
ALIGNMENT: Neutral Evil
SIZE: L
PSIONIC ABILITY: Nil
ATTACK/DEFENSE MODES: Nil
XP: 320 +5/hp

Necromers are the vile creations of the death god. These immense spiders are nearly four feet tall, have long, spiny legs, and oversized, swollen, fur-covered bodies. Their fur is jet black in color and is course to the touch. Necromers are highly intelligent and cunning arachnids. They possess infravision that extends to a range of 100 feet. All necromers can speak though their languages are limited to orc (70%), goblin (20%), and the common tongue (10%).

Necromers have a poisonous bite that inflicts 1-10 points of damage in melee combat and injects a deadly venom into the wound. The venom kills the victim unless it makes a saving throw vs. poison. All saving throws against necromer poison are at -3 on the dice.

Any humanoid victim that is killed by the necromer will be cocooned. Over the course of several days, the necromer will drain the corpse of blood and then inject a strange fluid into the corpse. This fluid, through some unknown process, transforms a normal humanoid corpse into an undead zombie. Corpses animated by the arachnid follow the necromer’s commands without hesitation and a necromer can control its undead up to a range of 60 feet. There is no limit to the number of zombies a necromer can create and control.

Necromers hate the sun and sustain 3 points of damage each round they are exposed to direct sunlight. Because of this, they thrive in places of darkness such as underground caves, tunnels, and dungeons. They hunt and devour all kinds of warm-blooded creatures but are cowardly by nature and tend to avoid or flee from combats with superior foes.